B-B-B-G For VD

Megalomaniac This damage is not affected by modifiers to spell damage.Per 1% Quality:1Superior2Anomalous3DivergentBuff grants 0.75% increased Cold Damage0.5% increased Area of EffectBuff grants 0.5% chance to FreezeBuff grants (4-38) to (5-56) Added Spell Cold DamageBuff grants (4-38) to (5-56) Added Attack Cold DamageDeals (18-308) to (26-462) Cold DamageDamage cannot be ReflectedPlace into an item socket of the right colour to gain this skill.

It will also apply any curse on hit, blind, and/or combustion debuffs to those enemies. Regular Duskdawn is similar in damage to its replica counterpart, only lacking in attack crit. Smoking Remains and Cooked Alive are both good. Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold.

- Erasmus, Imperial Gemcutter. Make two of these, aug+regal if given the opportunity and then you can bench craft spell damage when that craft becomes available. You have Tailwind if you have dealt a Critical Strike Recently CWDT 4L, Max Level. Path of Building Link: https://pastebin.com/t6ZR8kXT, First of all, here's a great post explaining Cast on Crit Attack Speed and Cooldown Recovery breakpoints in detail: Reddit Post. Affected enemies explode when they die, dealing fire damage in an area. I would consider this the ideal. "Masters of wit, strength and cunning. Ngamahu's Sign: this keeps us alive by fully mitigating the fire damage we take when we ignite an enemy by recovering that much+ at the same time. Supports spell skills that apply an effect to an area around a targeted location.

Detonate Dead is a spell that explodes a corpse, dealing secondary damage as fire in an area around it.

Of course any 6L unique chest can be used as we don't necessarily *need* the explosions. This is the best way to get the Overlord notable. +80 to maximum Life How to quickly upgrade the level in poe is a matter for many players to consider. Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. Anger/Zealotry - Herald of Ash - Discipline - Enlighten 4, Precision(Max Level) in open socket (Unset ring for example), If you do not have an ES on Hit Watcher's eye, you can drop Discipline and do not need enlighten. +66 to maximum Life

Right click this item then left click an item with at least two Influenced Modifiers to apply it. Place into an item socket of the right colour to gain this skill. 1 Added Passive Skill is Fettle, .linkback a{margin:4px 0;padding:4px;line-height: 35px;font-size: 16px;border:1px solid #E4E4E4; border-radius:10px; background-color:#E4E4E4; background-size: 35px auto; padding-left:40px; background-repeat: no-repeat;}.linkback a:hover{margin:4px 0;padding:4px;line-height: 35px;font-size: 16px;border:1px solid #999; border-radius:10px; background-color:#E4E4E4;background-size: 35px auto; padding-left:40px; background-repeat: no-repeat;} .btn_s hr {margin: 10px 0;height: 1px !important;} .btn_s a{margin:4px;padding:0px;} .newslinks{margin: 0 !important;padding: 0 !important;}.newslinks li {float: left !important;margin-right: 4px;} .newslinks img {width: 246px;height: auto;} .news_ul {padding: 4px !important;margin-left: 20px !important;} .news_ul li {list-style-type: square !important;list-style-position: outside !important;} .news_ss p {margin: 10px 0;} .news_ss hr {margin: 10px 0;height: 1px !important;}. Blade Blast Unnerves Enemies for 4 seconds on hit causing them to take 10% increased spell damage. Your Detonate Dead becomes a Void Effect. Cannot support totems, traps, or mines. This page was last modified on 16 July 2022, at 15:41.

Traps cannot use channelling skills. Definitely endgame. There is a maximum of 50 Resonance for each Element.

Hypothermia is a solid DPS support as we always chill nearby enemies via Corpse Pact Ascendancy. When looking at rare gear to buy, here are some stats you will want to prioritize: Dexterity, we don't need a TON of it but we also get almost none from the tree (Literally 20 dex from the tree), you need 100 Dex for level 21 Volatile Dead and 119 Dex for level 20 Precision.

Upgrading a modifier of the highest tier transforms the modifier into an Elevated Modifier. Gain 0.25% of Lightning Damage as Extra Chaos Damage. The Stampede are solid for the constant 50% movement speed while cycloning. +6% to Cold Resistance Typically this will be after you get Replica Duskdawn or a high crit rare staff. I like Flesh and Stone for the blind+mitigation. Path of Exile Wiki is a FANDOM Games Community.

The skill now gains additional area of effect radius as it levels, and its base critical chance has been increased from 5% to 6%.

If you want to save a socket in CWDT you can go for Walordlord Culling Strike Gloves or Hunter Unnerve gloves.

Supports spell skills that deal damage with hits and have no reservation. This Sentinel Templar guide covers the overview, leveling, and endgame concepts for PoE 3.18 Sentinel Inquisitor Righteous Fire Trap Build, including a PoB import for reference and advanced information. Cannot support skills used by totems, traps, or mines. Try to get "Volatile Dead Consumes up to 1 Additional Corpse" Place into an item socket of the right colour to gain this skill.

The hex will be applied when enemies are hit by the other skill. Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. I personally find them slow but some people like them. That should be pretty smooth sailing after that. Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. You need a belt with 13% or more CDR% if you do not have a level 3+ Awakened CoC Support. x% increased Critical Strike Chance for Spells, Adds an incubated Quality Gem item to an equippable item. Explosions have a base critical strike chance of zero. For spellslinger you can start at 24 after the Tolman quest. Here is the PoE 3.14 Ultimatum Encounter mods guide to help you deal with these mods correctly. This PoE 3.14 Ultimatum Ascendant Exsanguinate Starter Scion Build excels in mapping, bossing is very good too due to corrupting fever. We get more than 12.12 aps because of Corpse Pact and so need at least 14% Cooldown recovery rate somewhere on our gear. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Get lots of it.

Ring, Helmet, and Gloves all can roll Accuracy.

Any one of the three suffix notables will place both of these at the front for some decent damage and a whopping 10% Spell Block. Damage reflection: The damage from the Detonate Dead explosion cannot be reflected. The "easiest" (albeit expensive) way is to use an Awakened CoC Support of at least level 3. +36% to Lightning Resistance While you walk, this skill causes corpses near your steps to explode, dealing fire damage in an area.

x% increased Critical Strike Chance for Spells, Awakened Increased Area of Effect Support, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, DestroysCorpse, CanRapidFire, AreaSpell, Enchantment Detonate Dead Percent Chance To Detonate Additional Corpse 1, Enchantment Detonate Dead Percent Chance To Detonate Additional Corpse 2, Enchantment Detonate Dead Area Of Effect 1, Enchantment Detonate Dead Area Of Effect 2.

PoE 3.18 Necromancer Skeleton Mages is a simple and cheap build, that will allow newbies to get deep into endgame. Fixed a bug that caused the damage dealt by Detonate Dead to be delayed. 24% chance to Avoid being Stunned. Kill all for +2 Passives. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. An Attack crit chest would also help. Enemies you Kill Explode, dealing 3% of their Life as Physical Damage This is superb if you are not using an explosion chest. Our website is made possible by displaying online advertisements to our visitors. Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. Enchantment Detonate Dead Percent Chance To Detonate Additional Corpse 1, Enchantment Detonate Dead Percent Chance To Detonate Additional Corpse 2, Enchantment Detonate Dead Area Of Effect 1, Enchantment Detonate Dead Area Of Effect 2, (Question) Damage calculation on Detonate Dead, Devs and other GD people - Kripps Death a good thing. "A master artist takes his time when he's painting. 2% increased Damage if not Consuming a Corpse. For bandits I recommend Helping Alira for the resists+crit multiplier

The best end game piece is going to be an explosion chest from the Crusader Prefix. 26% increased Critical Strike Chance, The Best in slot item here is Replica Duskdawn. This one is a HUUUUGE damage buff and I would use this jewel for Wrapped in Flames notable alone. Right click to remove from a socket. If you can afford the Watcher's Eye you can probably afford the level 4 Enlighten. This PoE 3.14 Necromancer CoC Volatile Dead Witch Starter Build veryTanky with a high effective life pool (8k+), 75/50+ block/spell block, and excellent recovery mechanics. In addition to checking the latest guides and builds, you can also buy 3.14 poe chaos atPoeCurrencyBuy, and you can receive your currency within 10 minutes no matter when you buy. You can apply an additional Curse

OR Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. Game data exports will becoming later as the technical changes in addition to regular changes take some more time. Increased Detonate Dead damage by 10% at all levels.

Resists. Cannot modify the skills of minions. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them.

[Ultimatum] PoE 3.14 Ascendant Exsanguinate Starter Scion Build, [Ultimatum] PoE 3.14 Assassin Storm Brand Endgame Shadow Build, PoE 3.14 Ultimatum Guide: Encounter Mods Choice, PoE 3.18 Sentinel Recombinator Completed Guide, [Sentinel] PoE 3.18 Witch Necromancer Skeleton Mages League Starter Build, [Sentinel] PoE 3.18 Inquisitor Righteous Fire Trap Build, +VERY Tanky with a high effective life pool (8k+), 75/50+ block/spell block, and excellent recovery mechanics, +1 FPS Gameplay is the best kind of gameplay.

The cast time has been lowered to 0.6 seconds (from 0.8).

look for one with: Spell Damage, +level to all spells/fire spells, Crit Multiplier, Crit Chance or open suffix for crafted crit chance, +12% to all Elemental Resistances This is best if you can cover your resistances effectively. Added Small Passive Skills also grant: +5% to Chaos Resistance PoE 3.14 Ultimatum trial event will have random mods for players to choose. Partying: While in a party, the explosion ignores the increased life added for each player beyond the first and treats the monster's life as if the player was solo. 10-20% of damage taken from hits is recouped(recovered) as life over 4 seconds. If there is no specific target, it will prioritise corpses over enemies. Best way to get chance to self-ignite. Cannot modify the skills of minions. Excellent life boost and a good way to get some chaos res, dex, or other needed resists. Minions cannot apply hexes this way. +586 to Accuracy Rating There are plenty of other options for a Large Cluster jewel if you don't care as much about block chance, but you can do the research for those if you want to here. It is possible for an explosion to trigger another explosion if the conditions allow it, such as the Herald of IceHerald of IceSpell, AoE, Cold, HeraldLevel: (1-20)Reservation: 25% ManaCooldown Time: 1.00 secCan Store 1 Use(s)Cast Time: InstantEffectiveness of Added Damage: 80%Requires Level 16Grants a buff adding cold damage to spells and attacks. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. So factor that in when buying/crafting gear. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. Eye of Innocence: this is what deals damage to us to trigger CWDT spells. Consecrated Ground from Purifying Flame applies 9% increased Damage taken to Enemies, 30% increased Assassin's Mark Curse Effect, Smoke Mine grants additional 30% increased Movement Speed, Wave of Conviction's Exposure applies -6% Elemental Resistance, 150% increased Effect of the Buff granted by your Ice Golems. 50 to 77 added Fire Damage against Burning Enemies 1 Added Passive Skill is Mystical Ward Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. It is a good way to repeatedly clear some specific maps like Chayula's Breachstone, Beachhead. +9 to Strength If you have extra curse you can get flammability on hit here.

Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. Supports any skill that can kill enemies.

Exploding enemy monsters on death will stop them from using on death effects that deal damage. Reduced the critical strike chance on Detonate Dead. Spellslinger - Desecrate - Spell Cascade.

We have corrected the cast time to 800ms, as originally stated in the 1.2.0 patch notes. Of note: this build pretty much NEEDS a 6L, so at bare minimum I would say: use a tabula or corrupted rare. I find that a 1.25aps staff (Replica Duskdawn :P) with onslaught and tailwind buffs will leave us with only a little wiggle room for extra increased attack speed stats with a maximum of 14% additional increased attack speed before breaking the 15.14aps limit. Make sure you have alts to buy gems: Spellslinger - Volatile Dead - Spell Cascade - Conc effect (4th Link) So try to avoid getting too much or your true DPS will suffer. We have shared some concept art about PoE 2 here, and you are welcome to use these pictures as wallpapers!

Try to get at least one other good/useful notable with it.

Corrupted Blood cannot be inflicted on you Supports any skill that hits enemies or inflicts ailments.

Elevated modifiers can be created by using Orb of DominanceOrb of DominanceStack Size: 10Removes one Influenced Modifier from an item with at least two Influenced Modifiers and upgrades another Influenced Modifier. Supports any skill that hits enemies. Eye of Innocence. For wand attack you need to get a barrage from another player or after library quest. Can also use Aspect of The Spider in conjunction with Fenumus Spinnerets for cheaper ES on hit.

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3.14.0. Cremation - Combustion - Culling Strike The explosion is not affected by modifiers to spell damage and cannot be reflected. This PoE Atlas Watchstone Guide aimed at making Atlas progression as visually simple as possible, while the actual progression is designed to be as efficient as you can get. 2% chance to Explode a nearby Corpse when Firing Projectiles. --------------------------------------- (Scorched Enemies have -10% to Elemental Resistances).

Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. Cannot support skills used by totems, traps, or mines. Ascendancy:Commander of Darkness ->Plaguebringer ->Corpse Pact ->Mistress of Sacrifice. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. +99 to maximum Life G-G-B for Smoke Mine+Flame Dash+Second Wind. Can be used on Body Armours, Boots, Gloves and Helmets.Right click this item then left click an item with at least two Influenced Modifiers to apply it.Shift click to unstack. explosion that freezes another enemy and kills them, which procs the effect. Quality on this skill now offers substantially less cast speed, from 60% cast speed at 20 quality to 20% cast speed at 20 quality. To survive the harsh winters, you must be like the fox.".

If you've layered your defenses properly this won't be too much of an issue as far as dying is concerned (I've had some pretty epic 1 fps gameplay :P), - You will be squishy and die a lot prior to getting the end game gear setup (Watcher's Eye and Glorious Vanity in particular), - Requires a small amount of "ramp up" time to get max DPS due to the nature of Corpse Pact ascendancy.

This build will be able to run maps very easily with just a tabula and rare staff. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. Secondary damage: Detonate Dead's explosion deals secondary damage, hence it cannot be affected by stats affecting spell damage, including ones such as x% increased Critical Strike Chance for Spells. Explosion has 1% chance to apply Uncharged Debuff on Hit, 60% of Physical Damage Converted to Fire Damage. Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Adds 3 Passive Skills 3% of Fire Damage Converted to Chaos Damage, Explosion deals 4% increased Damage if the Corpse is Ignited, Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life. Mines cannot use channelling skills. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. Detonate Dead now deals spell damage based on the level of the skill gem, in addition to damage based on the corpse's maximum life. Deals chaos damage in an area based on the amount of Doom on the triggering Hex. Rare boots with Tailwind + Life + resistances + an open prefix for cannot be frozen craft(can ignore that stat with Martyr staff). It deals 8% of corpse life as well as flat damage. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. If you do not have Replica Reckless Defense you will need to use Sunspite for the chance to be ignited. Your Detonate Dead becomes a Void Effect. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. For your sixth you will want to use Inc. Crit Support until your Cyclone has high enough crit chance without it. Summons three icy skull minions that explode at the end of their duration. This PoE 3.14 ltimatum Shadow Storm Brand Assassin is one of the strongest builds in the entire game, excelling at virtually every activity the endgame has to offer, it is a fast/potent map clearer, an S tier Boss Killer. This damage is not affected by modifiers to spell damage. Supports spells, or attacks that use bows or wands.

AKA: A nice chunk of life recovery to help against pesky DOTs and the like. Supports any skill that hits enemies, or can deal burning damage directly. You can get gloves that Unnerve on hit which will allow you to drop this. Reach into the Void and claim your prize.

Unaffected By Poison: This allows us to abuse the Poison Sextant Modifier in conjunction with Golden Rule and chance to poison. The explosion is not affected by modifiers to spell damage and cannot be reflected. This jewel socket can also be used for a generic rare instead.

"I swore to use my position to help the people. Supports skills that can hit enemies, or create minions. Primal Crushclaw and Primal Blisterlord are the specters of choice. If you can't afford tailwind don't worry about it too much, it's better to have boots with good stats than bad tailwind boots. Gain 10% of Wand Physical Damage as Extra Chaos Damage, Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage, Bleeding Enemies you Kill Explode, dealing 10% of, Cursed Enemies you or your Minions Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage, Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies, HellscapeUpsideEnemiesExplodeOnDeathPhysical4_, https://www.pathofexile.com/forum/view-thread/3123794, https://www.poewiki.net/w/index.php?title=Explode&oldid=1182032, Pages with version history for unknown versions, Creative Commons Attribution-NonCommercial 3.0 Unported.

Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations.

Cannot support skills used by totems, traps, or mines. Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. The two temple mods for Fire and Cold resistance for example: Gloves can also roll a substantial amount of accuracy rating and dexterity.

Corpse Removal=Good Stuff. - Somewhat susceptible to elemental ailments as we cannot make use of 100% ailment avoidance. Cannot be Frozen.

Fenumus' Spinnerets are great in conjunction with Aspect of the Spider for an excellent ES on hit recovery source. Detonate Dead deals damage in two hits that get calculated separately, the fixed fire damage component and the corpse maximum life% component.[1]. Beyond that, the next step would be an Inpulsa's Broken Heart for the explosions (Shock everything thanks to Corpse Pact Ascendancy), damage, and modest life that it provides.

Supports spell skills, making their effect reoccur when cast. 1x orb of alteration

Removes one Influenced Modifier from an item with at least two Influenced Modifiers and upgrades another Influenced Modifier. Supports any skill that can chill enemies or create chilling areas. Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life. Covers enemies in ash, causing them to move slower and take increased fire damage. Supports any skill that has a duration, or can hit enemies to inflict ailments on them. Changed Detonate Dead to not have the damage scaled by mods that affect, Changed Detonate Dead to be 20% monster health in fire damage and then the rest is physical, Added skills: Raise Zombie, Detonate Dead, Cold Snap. Sentinel stuff not up until patch drops, the. Mana Cost at gem level 20 is now 20 (was 30). What good is power when it just accumulates on the already-powerful?" This improves our ramp up time and DPS by a fair amount. Because we can use either Anger OR Zealotry you can choose between those two auras for watcher's eye mods. Right click to remove from a socket.

Enemies with either debuff explode when they die, damaging other nearby enemies. This may take 1-2 seconds against a single boss (Sirus, Shaper, Elder).

Disintegrator is another excellent choice but makes you susceptible to physical reflect and adds another degen, Note: this degen does NOT trigger CWDT as it is not a "hit", Lastly, a decent rare will go a long long way. [1]. +22% to Fire Resistance 1x magic carved wand

We are a little weak to chaos damage as we are a hybrid build. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. Added Small Passive Skills also grant: Regenerate 0.1% of Life per Second Right click to remove from a socket. Attempting to upgrade an Elevated Modifier rerolls its values. It tends to be more expensive than Martyr and is not quite as good in my opinion, but still very usable if you happen to have one. A non-corrupted Eye of Innocence will give you 24(28 w/ catalysts) Dex as well. Supports spell skills, making them repeat when cast. It's not as impactful as you might think though since we DO have a 12 corpse limit on desecrate.

Supports any skill with an area of effect. Diamond Flask,Bottled Faith,Atziri's Promise. Some mods are very deadly.

This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses. Arguably better even to use over things like culling strike and blade blast for its defensive applications. 19% increased effect of Offerings And lastly, you will want to have an open suffix for 25% Stun avoidance craft if you don't have 100% already. G-B for Cremation If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. basically how it works is while you are taking damage it will shoot out and hit many enemies multiple times, igniting them (for more self damage) and providing massive recovery from ES on hit Watcher's Eye and the Recovery on Ignite. elemental_damage, damage, elemental, fire.

Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. Freeze+Chill immunity is easily obtained however. Gain 10% of Maximum Life as Extra Maximum Energy Shield. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. The base fire damage dealt by the spell part of the explosion has been significantly increased. When you stop channelling, each affected minion explodes, and this skill deals spell damage around them. Must support both a skill that hits enemies, and a hex curse skill to work.

49% increased Energy Shield This is an end game piece for permanent fortify. +21% to Chaos Resistance If you don't have it, get it on a flask. This item can be acquired through the following upgrade paths or vendor recipes: This item is given as a quest reward for the following quests: This item can be bought at the listed NPC vendors, after completing the following quests: Detonate Dead has the following alternate skill effects: The following helmet enchantments affect Detonate Dead. Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. 25% increased Movement Speed Martyr of Innocence would be my next choice as it simply provides massive damage, block, and freeze immunity.
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