If you're playing Frozen Orb / Fire hybrid, anywhere from 17 to 27 is fine. 17 points: -100% Cold Resist (This brings monsters with 0% cold resist to -100%. Is a negative double the same as a takeout double in bridge? Often, one hard point will be enough once you have your end game gear, ani, and torch. Users browsing Skills: CaesarWolny and 5 guests. Deletes all Private Messages The ideal amount Is the amount that allows you to kill the fastest while keeping the most mf, with the least amount of overkill for the situation you are in. Very informative, thank you very much! You can even to up to -175 since magic resistance or cold enchanted will have 90-95 cr. what you posted there is exactly what I need, So, for monsters with no resistance, you get no benefit beyond 17 points (100%) To add to the above description, Cold Resistance cannot be lower than -100% at any given time. (-100%) this will bring most (if not all) monsters to 0 resist. I posted this a while back with some cold mastery breakpoints for some common cold sorc targets. -50 resist = 150% damage. It no longer works on immunes, that was a bug. As in they fixed it to aid with immune or to prevent killing immune? Yes this is exactly what I'm trying to do. But what is the Real breakpoint for Cows, lvl85 mobs and bosses? Examples: If you are strictly fighting mephisto solo with poor gear, -175 might be the best. if u have spare skills u can sink them in, resist = damage reduction. Conviction, a lvl 30 Paladin Offensive Aura. Avatar & Profile customisation Level up as you post its really up to you tho. Frozen Orb (FireOrb) but I may respec Blizzard now that I have a Riftsin to do immunity areas. Requires level: 30 If youre looking to min/max its worth planning how many + skills points youll have with your eventual gear so that you arent wasting points invested in the skill. Bookmark Pages & Posts , Youll want -150 for optimal results as 50 cr monsters are common. This subreddit is for people who want to discuss Diablo 2 and Diablo II Resurrected. Therefore a lot of people put the minimum points into CM to get -150 and even respec it lower once they have more +skills. It was tedious but I used: http://theamazonbasin.com/wiki/index.php?title=Act_1_Summary_(Hell), To look up all the areas I farmed, then I removed the Cold Immunes and took the average cold resists of the monsters. When youre running Frozen Orb with another element, Frozen Orb is typically the alternative for the other main element, and those extra 10 points make that other element more powerful. It might help you decide how many points you want. I know firewall is nerfed but its still fun to play. Durability: 420 Damage vs. Bots: 69 Monster Immunities can only be broken by four skills in the game (Cold Mastery can lower cold resist but cannot break cold immunity): View complete answer on diablo.fandom.com, View complete answer on us.forums.blizzard.com, View complete answer on diablo-archive.fandom.com, View complete answer on eu.forums.blizzard.com, View complete answer on gamefaqs.gamespot.com, View complete answer on gaming.stackexchange.com. Attach Images Permabans Account Ani down the road. The mastery should just lower resistances to enemies that had a higher cold resistance, not immunity. Pure Blizzard sorc, 27.

Deletes all Posts This may be way too much, some guides suggest 1 point in it or as much for -135%. I could use the points spared for maxing ice bolt (yeah even bigger frozen orb) or increase my firewall dmg (atm) 15k. That said the max you can take something to is -100. As such there is no one size fits all solution. That's before taking into account items like nightwings or facets. Why do companies get rid of older employees? NOT to be used for trading adverts or offers! For monsters with 75% resistance (Hell Meph) the cap is 32, 1313-1370 frozen orb dmg with lvl 32 cold mastery (-175%) resist. It came out around 31%, so I made my Cold Mastery level 24 which is -135%. Lower Resist, a lvl 30 Necromancer Curse. (-150%). Leave a comment on this entry; insightful information about the entry, pictures uploaded as attachments, and other useful info snippets are welcome. are you farming chaos/baal p8? TL;DR: 17 points is fine, 27 points is better if the build can afford the points, and 32 is optimal for Mephisto farming, and farming some unique mobs like Travincal Council. I have about +13 all skill atm. 75 resist = 25 %damage. How did the Peacock Miraculous get damaged? I have made a Sorc with over 1k Orb dmg. of course it wont ever break cold immune. If you're playing Blizzard 32 points should be your target. Amplify Damage, a lvl 1 Necromancer Curse. I don't think they even mentioned it.

Should I leave food out for my dog all day? Is there any difference between boosting it with hard points or aiming to either of those threshold with all the skills from gear? So an enemy with 95% cold resistance near immunity being struck by a skill with level 36, You must be a member of diablo2.io to like this. If your pretty geared 7k+blizzard, -100 is probably fine for SP. Note that a lot of non-cold immune mobs have somewhere in the 20-50% cold resist range, especially in Act 5), 32 points: -175% Cold Resist (This brings monsters with 75% cold resist to -100%). Because Blizzard is your primary damage source, you want it to be as powerful as it can be.

How long can you drive with blown head gasket? I run around -120 and it seems fine. Use Drafts & Revisions So now that they have fixed cold mastery from allowing you to damage immune what level should we put into cold mastery? ), 27 points: -150% Cold Resist (This brings monsters with 50% cold resist to -100%. im trying to make a blizzball sorc geared pretty decent, trying to figure how many skills i should put into CM. Registering is quick & easy :) Some while ago I had a max Cold Mastery Blizzard sorc that could break immunities up to act3, gues that is fixed now? Any point to go above 100?

I think the standard people run is -150 so that you can still take a moderately resistant (50%) mob down to -100. The 32-points target is mostly for bosses like Mephisto, and unique monsters that normally have 0% cold resist but spawn with Cold Enchanted (+75% cold resist), or monsters that are already dual immune and don't get a 3rd immunity from Cold Enchanted. If youre running dual element Frozen orb build, level 17 counting +skills from items.

Sorry, I've missed the patch notes. Does cold mastery hard points vs + to skill make any difference? Create account. Deletes Signature

It depends on where you are farming and whether you are using blizzard or frozen orb. https://diablo2.io/post6482.html?sid=271515c571293fd30d64dffde8ebe672#p6482, https://diablo2.io/post13790.html?sid=271515c571293fd30d64dffde8ebe672#p13790, https://diablo2.io/post2298610.html?sid=271515c571293fd30d64dffde8ebe672#p2298610, Ad revenue helps keep the servers going and supports me, the site's creator :), making their offers on your trades invisible. monsters i think are capped at -100 but can stack well over +100. If your running a hybrid build, is it worth it to take damage from your other element? Deletes all Profile Fields Skill tree: Cold Spells Discreet Notifications Something like half of the non-cold immune mobs in the game have 0% cold resist. For monsters with 50% resistance (NM and Hell Baal, cows) the cap is 27 If your doing players 8, maybe you pump it up to -150. Press question mark to learn the rest of the keyboard shortcuts. I can still get some skillers, another ring and another +1 with a better weapon, +2 CoH. thx for the answer, but why blizzard 10 more? atm I have 15 points in Cold Mastery wich gives me with +Skills total lvl 35 so -190%. Thank you soooo freaking much for this detailed explanation! 0 resist = 100% damage. Greater then +100 resist = Immune. Private Messaging Press J to jump to the feed. FireWall is nerfed but I have no real alternative atm, still does 13k dmg. I have a torch and decent gear. For monsters with 25% resistance (NM Meph) the cap is 22 Give and Receive Likes Pierces the cold resistance of your enemies. Night wing +2, Spirit x2 (+4) (looking to upgrade that spirit to something +3), +2 Amulet, +1 from ring, torch +3, Vipermagi +1. But cold immune should not take damage from cold regardless. Yes some things are above 50 but not immune, but you are still taking them to -50 or so and it's not ta big deal. It depends on you gear, your spec, the amount of players in your game thier specs, and what you farming. We use cookies on our websites for a number of purposes, including analytics and performance, functionality and advertising. I'm a Blizz Ball sorc btw. IIRC mobs in ancient tunnel has cold resist of ~30 so -130 is beneficial if you farm ancient tunnel mainly. Whether you need help or you're just looking to chat - come join us! i normally aim for around -130 depending on what other skills i want to work on. you want it to get to -130 on your cold mastery. For two -5 facets, you can put points into cold mastery to get -165 instead. Tip : if you use facets, keep track of them. http://theamazonbasin.com/wiki/index.php?title=Act_1_Summary_(Hell). Pierces the cold resistance of your enemies. For monsters with 33% resistance (Embalmed in Ancient Tunnels) the cap is 24

Passive - Increases the damage of your cold attacks by piercing enemies' resistances to cold. Permabans Email Once you reduce a monsters resistance to -100%, it wont go down further. Powered by Discourse, best viewed with JavaScript enabled, World of Warcraft Arena World Championship. Also, how does having infinity affect those numbers? Slain Bots Rest in Peace, List trades and earn trust of course these are capped on players at -100 and +95 depending on gear.

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